


Also nice is impaling eruption doesn't have multiple targets, so you don't pay double for increasing the range! You really have enough targets, increasing the range makes sure you hit as many as possible. Ride the Wind = you get the treasure chest.įire Orbs/Impaling Eruption - Range +1 is a great enchancement for these. Here's some feedback based on her experience FWIW: Thanks for the write up, awesome read! I have not played Spellweaver yet, but she was my partner's first character to retire (at level 9), so I have seen a lot of Spellweaver play. I stopped this guide after level 5 because I think that's the point at which you've solidified your core "build" and past that you have a lot more flexibility, but if people want more help past level 5 you're welcome to ask. If people do find this useful, I plan on doing a Brute one next (the other starting class I have a lot of experience with). We play almost entirely on hard, we've only lost a few times (once on one of the starting scenarios and 3 times on scenario #38 when we were trying to do it with only 2 people and no cheese - Cragheart, summons, etc). Our time playing has been split about 50/40/10 between 3 players/2 players/4 players with also a few scenarios done solo controlling 2 characters. I haven't played a starting class in a while but this was the one that I had the most experience with. Why would someone use something like this? Maybe you're struggling with a class after playing it for a while, maybe you want to start a new class and welcome a push in the right direction, maybe you've backed the game and don't have it yet and just want to see any Gloomhaven content you can.Ĭontext: I've played almost all of the game at this point. Recently people have been talking about how there are only rules questions on here and in the past I saw someone asking a streamer for class guides so I figured I would do a couple and see if people found them useful.
